Character animation demo reel by Ryan Rosendal
Responsible for all animation
Shot 1Title: Business Meeting
Role: Animator, Modeler for props
Software: Maya 2009
Frame Rate: 30 FPS
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux and Basic Guy by Tim Oberlander
Shot 2
Title: Action Walk
Role: Animator, Modeler for props
Software: Maya 2009
Frame Rate: 30 FPS
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux
Shot 3
Title: Depressed Walk
Role: Animator, Modeler for props
Software: Maya 2009
Frame Rate: 30 FPS
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux
Shot 4
Title: I Don't Feel Good
Role: Animator, Modeler for props
Software: Maya 2009
Frame Rate: 30 FPS
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux and Basic Guy by Tim Oberlander
The Process
Before I begin animating, I always shoot video reference of myself acting out a scene, which I then sketch out pretty thoroughly. I try to capture all the nuances of human movement, that I can later caricature in my animation. This process also allows me to discover me, small, unexpected moments. Those moments are what make animation so exciting.
This is a planning sheet (from a different scene obviously). I use it to determine the motion paths of the character, making sure I can include as much squash and stretch as possible. The planning sheet is an opportunity to make sure all my poses flow together in a nice sense of convincing movement and acting.